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The Experience of ROI understand that the custom girl is a major convience. I also acknowledge that myself have used it in the past. However, I feel as if the warp girl is ruining the integrity of Ragnarok, by making many ragnarok zeny. It also seems to remove all adventure from the game and turns Animaro into nothing but a game of griding. Considering that Kafra has a means to warp as it is, and it was balanced to allow warping, I really do not see why the should exist. If the current problem is that there are location Kafra does not warp to, perhaps there is a way to increase the list instead of making a free warp girl? Or, if that is too hard.
Perhaps code the warp girl to cost the same as Kafra. This would also help alleviate prontera lagging by more evenly distributing players across Rune-Midgard. It would also help you from randomly clicking suit, adventuring somewhere will be pointless. Why would I want to walk to somewhere, find a rare drop, and have to walk all the way back to prontera to have ragnarok online zeny sold? The only way to restore such integrity to Anima would remove the warp girl and have others adventure as well. It was a working part of the original game, and I find it odd that it was removed. My second suggestion, is to separate the job changer. Allow the traditional Aniam way of job change for 1Z and get 10KZ and no rididulous quest, but you should still have to job change in your appropriate town. This, in conjuction with Kafra priced warps, would encourage more adventuring instead of just findling the perfect place to level and would be more authentic RO experience without hassle of IRO.
